Escape Puzzle Game : Make Up
A downloadable game
A man has been kicked out of his house.
But he is in a fight with a friend he can rely on.
What will happen to him?
This is a 2d riddle solving escape game, point-and-click game with a normal difficulty level.
It is a point-and-click game,
You can play it slowly.
You escape by solving riddles,
If you like games that use your brain, such as riddles, brain training, puzzles, iQ tests, quizzes, etc., you will enjoy this game,
It is a game that can be enjoyed by those who like brain games such as riddles, brain training, puzzles, iQ tests, quizzes, and so on!
The game is designed to be enjoyed by everyone.
You can play it slowly, or just pass the time on your way to work or school!
The operation method is also simple.
The following functions are available.
Automatic saving function.
You can play for free until the end.
How to play
Tap to check various places.
Sometimes you pick up items.
You can select items you picked up and use them in some places.
You can also use items on the items you picked up.
You can use the items you pick up.
Published | 7 days ago |
Status | Released |
Author | TENPA-Studio- |
Genre | Adventure, Puzzle |
Tags | Escape Game, Point & Click |
Comments
Log in with itch.io to leave a comment.
Hello Tenpa-Studio
I really liked the look of Escape Puzzle Game:Make Up, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!