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(-1)

Crashed in chrome. on buying orange tick speed.  this is the image it froze on.  it was slowing quite significantly after the first floor of cubes were placed down.  

Deleted 2 years ago
(1 edit) (+1)

Game isn't loading for me on firefox, looking at my browser console it seems like it might be related to this https://itch.io/post/1908486.


looks like a config-issue on your side....
Runs fine on Chrome, Firefox and even Microsoft Edge 

(+6)

Good morning.

I'm working on a fix, but I'm not sure if it's as good as I originally thought.

It is taking much longer than I originally expected. I apologize for that. Please give us a few more days.

(+3)(-2)

Just one pic to raise the hype :D

(+1)

as long as dev is working on the game, you should follow these rules to not get a crash:

1st:
Don't buy any upgrades further than the upgrades shown below . If the Upgrade cost exceed 2.14B, it crashes ( white has a max-level-lock )

2nd:

Don't buy the prestige-upgrades named "cube +1 by10" or "MiniBooser".  one of these will trigger a bonus-counter, which gets an integer-overflow (crash)  

3rd:

Don't get past Tier 11. srsly, there is no Tier 12 right now. Just an empty Tier 11 Cube

As long as you do, you can play the game as usual  

Have fun everybody

(2 edits)

Wait... what? I crashed waaaay before even getting that far. I'll see if I can repeat the same error I got earlier today and screenshot it.

Nevermind. I didn't prestige this time and didn't crash. Hmmm...

Nope, nevermind. Crashed at same spot.

hmm... strange... because it works fine for me <.<

i think  he fixed it in an update


und noch was, hallo :)

Ebenfalls Hallo ;)

I don't think so... because I played this far (even if updated) on an older version.... 

I just figured out, what the overflow has "triggered" and do now avoid it ;)

(1 edit) (+1)

Ok, I got it working now but now I'm curious... Why level up White at all?

I lvled up White just to see if it made a difference and all it did was make me lag even more. So going to skip white entirely from now on.

ha... great one ^.^ i try to fill up an entire Tier 11.... i'm almost done ^.^

(+9)

I had originally planned to finish the revision by Monday, but it took quite a while and I don't think I'll be able to finish the revision process by Monday. I apologize for the inconvenience. I'm doing my best to fix it now. Please wait a little longer.

(+3)

No worries. No need to rush. It's better if you take your time and make something you're actually satisfied with rather than rush and publish something you're not. People might be bugging you about it but that's just because this is an enjoyable idle game.

But yeah, don't worry about it. We'll still be here when you update it.

Can we  get a downloadable version? The browser version crashes when there are too many cubes falling on screen 

(1 edit) (+1)

It crashes because of another reason... most values are set as an integer, a 32bit-integer... which can't count further than 2^31 ( = 2,147,483,648 ).
If the value of Bonus-blocks or the costs of upgrades exceeds 2^31, Unity gets "dumb" and stops working ^-^

Dev is working on it ;-)

Join the Discord ( https://discord.com/invite/jwrF6TdBSn ) to get any updates.
INT-bug-fix may get released today ( if it's Monday in your region ^-^ )

(+1)

i think it starts lagging because of the shadows,

turning those off might help

(+1)

Thank you.

The shadows were one of the reasons for the heaviness.

(+2)

really cool game, but it started to lag really badly for me when tier 6 is 1/3 full

Mine is lagged and crashed at tier 6 is more than 1/20 (250 blocks) full

(-1)

oh.. you guys are on the 2nd run too?  prestige does boost alot :D hit T8 at first run ^.^

(1 edit) (+1)

Liked the concept, lagging started happening to me as well, halfway Tier 6. But, I also encountered a bug when trying to upgrade Orange Tick Speed, current speed is 49.25s , cost was 1.88B :
"An error occurred running the Unity content bla bla, the error was: float unrepresentable in integer range at ..... too hard to type (could not copy/paste).

Killed the game (did not continue) and my mood. With these kind of long running games, these kind of errors should really not happen. Hopefully my progress is saved ...

(1 edit)

Ah, progress was saved, nice, not so nice: My Tier block level up upgrade was not saved :-(. But, buying the same upgrade again crashes the game, so it's a consistent bug.

Btw, perhaps it was not the nicest order of things, but I was frustrated. However, I do think your game looks razorsharp. I love the fact that everything scales nicely when going full screen, all vector based I assume? And not every idle game is addictive and catches my interest, but yours does. So good job! Just a bit of polishing and bug fixing and it should be awesome!

Thank you very much. I'm sorry.

We are working on fixing the errors and bugs.

Ok, so now I reached 1.88B and the game crashes even after refreshing and loading my savegame, sorry man, that's a breaking failure for your game.

it has its share of issues, but its a great base for a game and with a bit of polishing it will improve by leaps and bounds. good work.

Thank you!

(+2)

Great game but here are the bugs: Tier does not save. The cube upgrade mechanism deal with "int" it should be "breakinfinity" data type. The game starts to lag also later but my computer is 4 yars old so it can be why.

(+2)

it lags because of the mass of the blocks.... he should disable shadows first.... maybe there are shadows under the placed blocks.... ;)

sorry.

I will improve.

Game gets quite laggy after a while, could there be a way to lower settings or turn off sfx?

This setting is not currently available.
We apologize for the inconvenience.

(+4)

can the developer reply to this comment to confirm the 2 billion point crash fix?

(+1)

OK!

I've just updated the game. I apologize for taking so long. Please try to play it.

(+2)

Really great take on the pixels filling blocks concept, very satisfying to watch once it reaches 3d but as everyone else has said, bad math and massive slowdown from tier 5 onwards. The dev seems to have been taking criticism and suggestions very well and I do hope they implement fixes, I would really like to get farther in the game.

(+2)

Sorry for stopping. I will fix it in due course.

(+1)

performance takes a huge hit the second its 3d and crashes at the 2 billion mark ill come back when its finished if i can remember to do so 

I'm sorry. We're working on a fix now.

(+3)

Don't ever use "int" in an incremental game. Use breakinfinity https://github.com/Razenpok/BreakInfinity.cs

(+4)

Really enjoyed the game. It's unfortunate because I ran into the same issues as those listed below, including the same error message. But once you fix that, I'll definitely be back for more. Keep up the good work!

Thank you very much. We will do our best to fix it.

(+3)

 Tier 6, (the first real 3d box), the game starts to really lag in performance around the time the first full layer is built. I would recommend to create a single box that is drawn in place of the layer of boxes and apply a dynamic texture to it so that the player still has the illusion it's still a box of tiny boxes.

(+1)

Ahh, I guess the "level up" helps to mitigate the performance issue a bit.

but barely lol once the performance is fixed ill play more im sure at least if i can remember lol

Thanks for the advice. I will improve it.

(+2)

I really enjoyed it, but oh boy did my frames take a hit at tier 5 upwards.

Same. It started to slow down for me even at Tier 1 with the larger boxes to fill up.

Thank you for the details.

I will fix it.

Thank you for the details.

I will fix it.

(+5)

Game crashes as soon as you reach 2.14B point.

(+5)

Someone used integers instead of double-precision floating points

(+4)

thnakyou! I will improve.

(+2)

Honestly, this game is good enough I'm happy to wait until it's fixed, just because I want to see more. Would you mind replying just so I know when it's fixed, please? I really want to play more.

(+4)

OK!

Fix as soon as possible!

(1 edit)

Also got the same error. But I have it bookmarked so I'll wait until it's fixed. Good game.

Mind you, I found another sort of issue that's not really a major issue but it could be improved: When you get to the larger boxes to fill up, the game starts to slow down and lag the more you fill them up. There might be some tweaking you could do to make it so that it doesn't lag so much. It might be just a graphical issue.

(+6)

I'm sorry I was having fun and playing. I will improve it.

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